Kat Silver Multi-Simmer Challenge
http://forums.thesims.com/en_US/discussion/907757/kat-silver-multi-simmer-random-legacy/p1
So, I’m doing the above challenge using Sims 3 and Sims 4…
Sims 3 family tree…
http://www.familyecho.com/?p=VLIN2&c=8h75nuvyc3&f=880221100220684605
No pictures. Sorry.
Kat is one promotion away from maxing Business. She completed her LTW of Living in Luxury. Yeah! Hopefully, she’ll make it before she croaks.
Gen 2 Heir Gunnar maxed his career. Owen completed his LTW of Swimming in Cash. Gunnar probably won’t (it’s the Firefighter one. He’s got 20 out of 30 so far, so maybe…)
Gen 3 Kelvin is on level 8 of the Lifeguard career with 20 out of 50 sims saved…I don’t think his wife has ever gone to work. She only works part time and it’s not like the family is hurting for cash at the moment (something like $40,000+ in funds.) Kelvin is supposed to find a second wife. I was going to have his wife run off with his Uncle Owen, but she rejected his advances…guess he was going too fast.
Kat and her husband Casper are still very active in the bedroom in spite of being elders. I think they’ve done it every single double bed in the house. (Which isn’t cool! I mean, who wants to think about their Grandma getting it on in their bed?)
Gunnar and husband Robin are also active (and not always careful, as indicated by the birth of daughter Nadia. Since I have a mod that permits over-stuffed houses, I don’t really care all that much. I admit I cheat and using mods to get rid of inconvenient moods, primarily babies and toddlers moods as well as when the Sims are at work/school.)
Gen 4 Heir Lucian is working on his writing so he can get a scholarship to University. Uriel has reached level 7 in Painting, so he will be the family’s historian as well as a Video Game Designer. He will also go to University.
Part of my goal of this game is to introduce a new EP every generation. Kat was Base + all my Stuff Packs (Outdoor, Fast Lane, High End, Town Life)
Gunnar was Ambitions
Kaiden was Island Paradise
Lucian will be University
Progress (italics indicates completion of goal)
GENERATION 1: Kat Silver
Single Parent – The single parent must raise all required children on his/her own, which means a spouse/partner isn’t allowed to live in the same household as the single parent and the children. The single parent may romance as much as they like, but moving in a partner to help raise those kids is what’s forbidden.
Your single parent Sim may marry or have a live in partner before the first child is born or adopted, but that spouse/partner must be moved out of the household within 24 hours after the first child is born or adopted. After the first child is born, male single Sims may move in the mothers of subsequent biological children for the pregnancy only. The mother must leave the household within 24 hours after the baby is born. Single males may also use other methods, including mods or cheats, of adding their babies to the household without ever moving the mother in at all.
The restriction on moving in the single parent’s partner is removed once their youngest child has reached the mid point of the teen age stage (7 days for the unaltered normal lifespan; if you’ve tweaked the teen stage, it’s whatever the halfway point is for your custom stage). After the youngest has reached the mid point of the teen stage, your single Sim may then move in or marry one partner, if you so desire.
If your single Sim has a partner living with them either before the first birth or after the youngest is teen, that partner may keep whatever job story progression assigned them. If that Sim is unemployed, they must stay unemployed, but may earn money via opportunities. Do not roll for section D.
5
Business
Perfect Careers – All careers and jobs for the heir (and the spouse) must be raised to the highest level. In addition, all skills related to that career must be level 10. For example, if sim A is in the military career and his partner sim B is a sculptor, sim A must have maxed athletics and handiness, as well as reached level 10 in his/her career, while sim B must have maxed the sculpting skill.
If one of your sims is a Job Hopper, they don’t have to do anything special. If this doesn’t apply to either of your adult sims, then re-roll for this category.
Non-Standard Careers don’t need to be maxed, just the skill involved. Though you may try to max the career level if you choose. Freelance Scientist needs max logic.
If you have UL, you may send your heir/spouse to University if you choose. However, if you do choose to send them to Uni, they must achieve a GPA of 4.0
No Strangers – You may not call any service sims to the lot. This includes pizza delivery sims and babysitters.
Hall of Fame– Your family’s accomplishments are so important that they deserve a house of their very own. Create a museum that catalogs the achievements of your legacy family. For each heir, create one portrait and hang it in the museum. Also, display and showcase your heirs’ various accomplishments from their high school diplomas to their achievement awards. If your heir has created any masterpieces in their line of work or relating to their hobbies, these can also be added to the museum. Along with their portrait, each heir needs to be somehow represented within the museum. This can be related to your heir’s career or their hobbies or traits.
The museum must be built on a lot outside your Sim’s home. It can be as small or large as you wish, but must be created before your fourth generation takes over. Furthermore, if you decide to move your family to a new town after you’ve already built the museum, you can either:
A) Take all the objects and portraits from your museum and put them in a new museum in your new neighborhood.
B) Save your museum to the bin and place the entire lot in your new neighborhood.
C) Start a new museum in your new neighborhood and leave all the old memorabilia behind.
GENERATION 2: Gunnar Silver
Full House – In this roll, you’ve got your sim and three others. All restrictions are off as to what relationship they are to each other.
Two sims will take careers rolling section C, and two will take careers rolling from section D.
If you roll this and five children, you may either re-roll for # of children, or re-roll family structure. Not both.
1
Firefighter (AMB)
Law Enforcement (Super Spy) (Robin)
Farmer – Grow and sell your own produce. NOTE: the heir may take over the family’s existing garden, if a garden does exist, but may only sell produce they harvest themselves. (Casper)
Busker – Busk with your guitar on community lots to earn money. (Owen maxed Guitar)
Social Bunny – Once a Sim week (Sunday to Saturday) your sim must either go on a date, or on a group outing.
The Joker – If you roll this, then you do not have a “Misc Fun” objective for this generation. You also have a “Get Out of Jail Free” Card, so to speak. You are allowed ONE extra re-roll of Challenge objectives. You may spend the Joker on any roll in any generation after it’s rolled. Note that you’re only allowed to re-roll for a single category.
Hall of Fame– Your family’s accomplishments are so important that they deserve a house of their very own. Create a museum that catalogs the achievements of your legacy family. For each heir, create one portrait and hang it in the museum. Also, display and showcase your heirs’ various accomplishments from their high school diplomas to their achievement awards. If your heir has created any masterpieces in their line of work or relating to their hobbies, these can also be added to the museum. Along with their portrait, each heir needs to be somehow represented within the museum. This can be related to your heir’s career or their hobbies or traits.
The museum must be built on a lot outside your Sim’s home. It can be as small or large as you wish, but must be created before your fourth generation takes over. Furthermore, if you decide to move your family to a new town after you’ve already built the museum, you can either:
A) Take all the objects and portraits from your museum and put them in a new museum in your new neighborhood.
B) Save your museum to the bin and place the entire lot in your new neighborhood.
C) Start a new museum in your new neighborhood and leave all the old memorabilia behind.
GENERATION 3: Kelvin Silver
Second Chance – This works like Couple, with the added requirement that your sim must have at least two partners/spouses over the course of his/her generation. The first partner must be in at least partner (boyfriend/girlfriend) status, and you must have at least one child by the first partner/spouse. The first partner/spouse must be moved in and everything. … At some point after you have had at least one child by the first partner/spouse, that partner/spouse must go, either by death or break-up/divorce/separation. Then, your heir must find another sim to marry or move in. If you roll for only one child it must be by the first partner. If you roll for more than one you can divide them between the two partners however you like, so long as at least one is from the first partner.
If you roll Perfect Careers or Fulfilled as goals, you may choose to reroll, since your partners may not have enough time to reach max careers or fulfill a LTW. But you may keep those rolls if you think you can manage them. If you choose to keep one of those goals, only one partner has to fulfill it, whichever one is in your control for the longest time.
You may use a mod to achieve the death of the first partner, if you’ve chosen to kill them.
For Secondary careers, roll twice, once for the first partner and one for the second.
3
Lifeguard (IP)
Part Time Job – Your choice, as there’s not much functional difference.
Ghost Hunting (AMB)
Property Mogul – Buy parts of at least 3 rabbit holes in town. You don’t have to be the owner, only at least a partner. You can also buy venues, and upgrade them. You are allowed to collect on the funds generated by these properties.
Live Your Trait – Choose one of your heir’s 5 traits to live by. The heir, starting at YA age, will have to do something every day that reflects this trait, and must fulfill any wishes that come up that are related to this trait, up to 5 wishes a day.
If your heir rolls more than 5 trait related wishes in a day, you only have to do 5, though you can certainly do more. (Except for wishes related to the trait that would require you to break the income restriction rules).
Not every trait will be suitable for this rule, so you must be sure when choosing traits for your heir that you pick one that can be used for this rule. It must be a trait that allows you to actively do something every day for this trait and gives you wishes you can fulfill.
Hall of Fame– Your family’s accomplishments are so important that they deserve a house of their very own. Create a museum that catalogs the achievements of your legacy family. For each heir, create one portrait and hang it in the museum. Also, display and showcase your heirs’ various accomplishments from their high school diplomas to their achievement awards. If your heir has created any masterpieces in their line of work or relating to their hobbies, these can also be added to the museum. Along with their portrait, each heir needs to be somehow represented within the museum. This can be related to your heir’s career or their hobbies or traits.
The museum must be built on a lot outside your Sim’s home. It can be as small or large as you wish, but must be created before your fourth generation takes over. Furthermore, if you decide to move your family to a new town after you’ve already built the museum, you can either:
A) Take all the objects and portraits from your museum and put them in a new museum in your new neighborhood.
B) Save your museum to the bin and place the entire lot in your new neighborhood.
C) Start a new museum in your new neighborhood and leave all the old memorabilia behind.
GENERATION 4: Lucian Silver
Single Parent with ‘help’ – Your may not marry or move in a romantic partner. Instead move in a friend, sibling, cousin, etc. to help raise the children. The Sim you move in takes the secondary career; it’s like playing the Couple roll, without romance. This ‘helper’ may have children of their own, but, like your sim, they may not marry or move in a partner (until halfway through the youngest child’s teen stage, anyway; for more clarification on that, see Single Parent above). Any children the helper has counts toward the total number of children you rolled, provided that they grow up in your household.
All children in the house must live by that generation’s rules. The helper may move out when the heir comes of age, just like the previous heir, but that is not required.
The option for a single parent to move in their romantic partner when the youngest child is halfway through their teen stage was a fairly recent addition. You may do this for the single parent and the helper as well, if you choose. Four older sims hanging around while the new generation takes over may be tough to manage, though, so keep in mind the option of moving the old generation out when the new one takes over… and the option of simply having the sims remain single/not living with their romantic interest, even after the restriction evaporates.
4
Journalism
Video Game Designer- Engineer Branch (UL) To get offered this job, your Sim must reach level 6 with the Nerd social group.
Living Green – Must live eco-consciously. These restrictions take effect when the heir of the generation they’re rolled for becomes a young adult, and continues until the next generation’s heir reaches young adulthood.
* Must never take taxis. Carpooling to work or using the fire engine is ok, but sims must bike at all other times. If a sim takes a taxi, that’s ok, but cancel the action and give them whatever bike they’d lost asap. Sims caught out without a bike must walk or jog until they arrive at a lot where you can give them a bike.
* Must use an eco-friendly laundry system. This consists of the expensive washing machine and a clothesline (no dryer allowed!). You may have multiple washing machines and clotheslines.
* Must grow your own produce and fish your own fish. You may purchase meat, dairy, eggs, etc from the store, but nothing that you can normally grow in your own garden or fish out of water. Cake and baked goods from the toy oven are okay to eat. Your sim doesn’t have to eat organic or vegetarian food, normal food is ok, as long as you’ve grown the produce yourself.
* Must not waste fuel flying around the world. Your sims may only take one vacation per week.
* If your sim invents, you may not purchase scrap. You must salvage it on your own.
* You may not purchase ‘new’ furniture via the buy mode this generation, with the exception of bikes, bike racks, recycling bins, and your eco-friendly laundry system. You must obtain it ‘used’ from the junkyard, from dumpster diving, or steal it from community lots and other homes. The exception is if you are playing generation 1, in which case you may purchase as many beds, cribs and hampers as necessary, all toddler/child toys, one fridge, one oven, two sinks, one toilet, one shower, one dresser, one mirror, one bookcase, one counter for food preparation and one counter for a drop in sink. In addition, your family may buy enough seating to accommodate the total number of Sims rolled for that family. You may buy whatever type of seating you prefer, but it must be just enough to seat the number of Sims. You may also purchase one table. If you rolled for a self-employed career like artist or inventor, you may buy the required object to do the job. Exception is for author, you may not buy a computer, desk and chair. Use the library to write your novels. There are no restrictions on build mode or on purchasing lighting fixtures. You may buy as many plants as you like for decoration, but no other decorative items may be purchased. you may buy a burglar and fire alarm.
* Your sim must either create a new park/nature-themed lot from scratch, or improve significantly upon an existing lot. In both cases, the sim must fund the project by subtracting the cost of the improvements or entire lot from the family funds, or by buying the lot. Fishing spots and beaches count for this.
Gourmet – Your sims must cook their favorite meal at least once, as well as the favorite meals of every active member of the household. If you have this goal, you’re not allowed to change your sim’s favorite meals. The only exception is for players that have WA and don’t want to travel. These ones are allowed to reroll until they obtain a meal they can cook in their neighborhood. If you have this goal in generation 1, use the random button to select your sim’s favorite meal, color and music. If you have pets, every pet meal must be cooked. All meals must be of normal quality or higher.
Hall of Fame– Your family’s accomplishments are so important that they deserve a house of their very own. Create a museum that catalogs the achievements of your legacy family. For each heir, create one portrait and hang it in the museum. Also, display and showcase your heirs’ various accomplishments from their high school diplomas to their achievement awards. If your heir has created any masterpieces in their line of work or relating to their hobbies, these can also be added to the museum. Along with their portrait, each heir needs to be somehow represented within the museum. This can be related to your heir’s career or their hobbies or traits.
The museum must be built on a lot outside your Sim’s home. It can be as small or large as you wish, but must be created before your fourth generation takes over. Furthermore, if you decide to move your family to a new town after you’ve already built the museum, you can either:
A) Take all the objects and portraits from your museum and put them in a new museum in your new neighborhood.
B) Save your museum to the bin and place the entire lot in your new neighborhood.
C) Start a new museum in your new neighborhood and leave all the old memorabilia behind.