Back again, another Sim week has passed…
Kelvin – 87, Level 10 Lifeguard, 36/50 sims saved
Uriel – 66, Level 9 Video Game Developer, Painting 8, Writing 5
Lucian – 63, Level 7 Journalist
Mozzy – 63, Level 10 Ghost Hunter
Quentin – 39, Level 4 Music
Mercedes – 38, Level 4 Singer
Nathaniel – 31, married to Felipe, father of Lexie, Level 1 Sports Agent (Job Hopper)
Felipe – 19, Level 1 Astronomer
Piper – 15
Lexie – 13
Bryanna – 11
Wendy – 11
Chloe – 9
Joe – 8
Aiden – 5
Anyway, Quentin and Misty have been having marital problems. I think she was caught flirting with one of the other males in the household since he has the “Betrayed” moodlet. Misty gave birth to their sixth and final child, a boy Aiden.
One of Felipe’s rolls was “Awesome”. I plan on getting him at least one Legacy statue. I tried to do the various timeline thingy, but my game keeps glitching when I try “Summoning the Time Traveler” action.
Here’s Felipe using a giant magnet to summon meteors. Of course, any magnet strong enough to pull a rock from the sky would probably destroy the city first…
The dystopia…
Felipe had to try a mysterious dew. It turned him green…
The Utopia…
Felipe’s second tattoo, received after he aged to YA…
His husband from the future, Nathaniel Castle…He was the only unmarried sim with a child. A daughter Lexie.
Felipe’s Rolls:
25-26) Step Children – This roll works exactly like Couple, with the added requirement that the spouse or unmarried partner must already have one or more children who are not your sim’s biological children. These children must come with their parent into your household. You are allowed to exceed the number of children rolled in section B when moving in the spouse. You may also exceed the limit in order to produce biological children with the new spouse, but only by one pregnancy, and only if not having a biological heir bothers you. If the spouse/partner brings you less children than required by your roll, your sim must make up the difference by any means–biological or adoption– in order to reach the total you rolled. The heir may be any of the children: biological, adopted, or a step-child.
3 (1 step-daughter, 2 natural, first born natural child is heir)
23) Astronomer (Space Explorer) (ITF required)
15) Job Hopper – Must play a sequence of careers in order, playing each career until you reach level 5 (for careers or professions), or for a week in sim-time (for part time and non-standard careers). Roll ten times for the different careers, and play them in the order you rolled them. Your sim may retire or die before they have played through all ten careers. If you happen to reach the end of the sequence, the sim may stay in the 10th career indefinitely, or you may roll ten more times.
5) AWESOME! – You must accomplish something really awesome, preferably related to your heir’s career or traits, though miscellaneous awesome is allowed. Examples of this include creating a sim bot, putting together a complete gallery of all Egyptian relics, finding and displaying all gems, bugs, or metals in the game, etc.
10) Tattoo Addict – your sim must have a new tattoo every Sim week. The addict can be the heir or the spouse/partner (unless you’ve rolled single parent; then the heir must be the addict).